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GImbal Glare, Rotation, Clouds, and Angles

6 months ago 59

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I apologise for commenting into this thread, I was discussing 3d camera orientation and items I found while implementing that,

https://www.metabunk.org/threads/some-refinements-to-the-gimbal-sim.12590/post-358343

And as this has impact on glare, I asked where the appropriate place is to further that discussion I was directed here,

By way of background, the above mentioned thread, essentially, came about by asking, if the clouds are orientated this way, how did they get orientated that way. And I would like to take this opportunity to dive in to "it looks like glare, where is this energy coming from to generate glare".

1. Yes, we have the object and the light patterns that appear to be consistent with glare.


Source: https://www.youtube.com/watch?v=KXvVJsg37Yk

In that video, I demonstrate that an F-18 taking off from a carrier in full afterburner does NOT generate the same light patterns we see in the gimbal footage.

I then apply the inverse square law, as IR energy/ light is subject to it, noting that a distant plane, would be at a significant disadvantage, to overwhelm the sensor to such a degree, light patterns would appear.

I have also looked into DIRCM and the effects of a laser counter measure being the reason,


Source: https://www.youtube.com/watch?v=7gqQuwRX-ps

Now, that footage is pretty old and the patterns it generated isnt consistent with gimbal, so when i looked into more appropriate time period, I found this


Source: https://youtu.be/K97DQIRKZtg?t=53

Which still has the hallmarks of the first example.

What I was able to locate is people just shooting lasers at IR/ low light home camera systems and I did finally get a result "similar" (being used loosely) to gimbal,

laser7K.jpg

laser9.jpg

link to source,


Source: https://www.youtube.com/watch?v=wREpnGqEhSM

Now it should be noted that these are only visible for frames, and does not hold that shape effect for any length of time to be comparable to gimbal.

I "get" the broader point "glare is responsive to camera orientation", but with the discussion, I previously mentioned, that it is alleged that glare can rotate independent of what the camera is doing,


Source: https://x.com/lbf_tweet/status/1853613752559579298

So if I may humbly ask,
1. how do we know that this is glare from a distant plane?
2. how is it generating enough IR energy to create the effects we are seeing?

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